Pathfinder: Wrath of The Righteous Review

I logged 160+ hours playing this new installment of the Pathfinder series since it came out. Let’s talk about whether you should play it!

Pathfinder: Wrath of The Righteous Review
Image: Owlcat Games.

Author's Note: I originally published this review in 2021. Now I updated it to include my experiences from an updated version in 2023.

I loved this game's predecessor – Kingmaker – so much that I wrote a productivity article about it. But Wrath of The Righteous was an unknown quantity to me.

On the one hand, will this make me a leader again? I guessed it would because it promised me to lead an army, but I didn't know if I would have the same level of city-building or micromanagement.

Just for context, I love it when RPGs add a level of city-building into the game. Building your city shouldn't take over the story, but it is a great addition. I even wrote in the past about five games (Kingmaker included) that did that perfectly and why it's awesome.

The game delivered on many things I look for in RPGs.

So, without further ado, let's dive in!

Captivating Beginning

There's no better way to begin a story than with conflict. The writers at Owlcat had a plan when they destroyed the known world in the first 10 minutes of gameplay.

A jarring beginning, a display of weakness, and a cinematic are all things you want to show in the beginning. It feels satisfactory when they achieve wins later on.

The game's first scene portrays you arriving wounded at the festival square. Terendelev - A Silver Dragon in human disguise - is healing your wounds with a powerful spell. Five minutes later, she gets her head chopped off by a demon.

This scene happens in the game's first ten minutes, so I'm OK with telling you about it.

Perfect Soundtrack

I can listen to the music in this game for HOURS! Especially the music that plays in mystery or quest moments.

Music is an integral part of any content piece, and video games are no exception.

Although it's good, the music is not as varied as I expected – or at least it's not as noticeable. Overall, there are around five to six tracks I constantly listen to as I play.

According to Owlcat, there are over 70 tracks used in the game. I guess I encountered some that played only once or twice at specific game points and are not repeating.

Slow Progression

The slow storyline progression I noticed in Kingmaker is repeating in this game.

We all understand that the meat of the game is when you start to manage your crusade. That's what we're promised in the description of the game.

But I got there only after 20-25 hours of gameplay.

You need to do a lot in those first hours. Retake a city in chaos, travel up towards a captured city, and reclaim that city, for your crusade. Also, you need to do side-quests with your companions.

If I had ignored the side quests, it would still take 15-20 hours of gameplay to begin leading your crusade.

I'm not complaining about the amount of story. Restructuring it to bring the meat faster would have have been more fun, but that's just my opinion. Do you agree with me? Let's discuss this in the comments!

Great Combat System

The combat in this Pathfinder game is intuitive and fun.

I'm not a huge combat guy and am more immersed in the story most of the time, but I found the combat system fun and rewarding. Throwing a freaking fireball at people is a delight. And, when I have ranged fighters, I find it easier to play in turn-based mode.

Pressing space to pause in the middle of battle is a lifesaver! I'm constantly using it.

Also, once you start adding group feats, combat turns into a massacre, and it's very satisfying to watch.

Great Character Building

The characters in Wrath of the Righteous feel like real people to me. Some of them that I want to punch in the face and some that I want to hug. But none of them feel weird or underdeveloped.

The writing is a true achievement of Owlcat's crew. The characters make the story. If your companions weren't satisfying to be around, then what's the point?

Weird Evil Alignment Choices

I always play good characters. Even when I say I will play an evil character – I still make good decisions.

The Evil choices in Wrath of the Righteous seem more chaotic than Owlcat intended. You can have a normal chat with someone, and then an "Evil" decision to kill them will pop up because they're annoying.

Where's the logic behind that? If it was a chaotic evil decision, I wouldn't mind, but it happens with plain evil choices too.

And it's not that Owlcat doesn't know how to write great evil characters – look at Regill or Daeran.

So, perhaps some fine-tuning is required for those of us who like to be a little naughty with our characters.

Great Game Engine

The Software Engineer in me wants to get Owlcat's engine and start creating my own adventures. The funny thing is that they use Unity! It's impressive how far Unity has come in recent years.

Kingmaker was created with Unity, Pillars of Eternity by Obsidian was made with Unity. All these games look and feel amazing!

I wonder if one of those companies will allow us to create worlds with a base Unity project to start building.

There are many courses to learn how to develop this kind of game with Unity. Most of them are long and tedious. But I want to go through with Unity's learning path, and we'll see how my skill improves. Maybe I'll offer you a mini-game one day soon.


Overall, I enjoyed Path of The Righteous. If you love Role-Playing games, I highly recommend it.

The story and characters will keep you invested for long hours of escapism. This game is genuinely a delight to experience.

Let me know what you think of the game in the comments below!

You can find Path of The Righteous on all platforms. Visit their website for details.